Then the designers threw chapter one’s pacing out of the window and the rest of the game is only slightly less painful than smothering your fingers in fish bait and dangling them over a piranha tank.
To be more specific: before the patch (which of course came out after I swore and shouted my way through to the end) the game could only be controlled using the Vita’s touch screen; by default using the screen for the light firefly and the rear touchpad for its shadowy counterpart. This made holding the Vita uncomfortable at best and made the game’s already demanding firefly controls difficult to manage. So the only alternative was to have both fireflies controlled using the touch screen, with a small icon in the corner to switch between the two. An icon that may or may not respond depending on whether it’s in the mood to acknowledge your desperate jabbing at that specific moment.
So what about that patch I mentioned earlier? With everyone complaining about the unwieldy touchscreen controls Nippon Ichi released a patch that added analogue control support, so in the interests of fairness I restarted the game to see if this improved matters… and it did – sort of. Although with the major control issues mostly gone all that was left to focus on was the poor level design that “rewarded” your successful trap-avoiding antics with more traps and more whirly death saws and mushrooms that reverse the controls… you get the idea – “not fun” is something of an understatement here.
In short: should a Let’s Play become available then by all means watch it through and get busy discussing Mion’s curious tale, but please, please spend your PSN credit on something –anything- else.
Think I'm overreacting? It really can't be all that bad, can it? Feel free to head on over here for a second opinion from the eternally fantastic Ant of Gaming Hell