So I finished Zero no Kiseki this morning, and it was… well, more than a bit good. OK, I
got a bit teary sobbed like a small child at the ending. It was brilliant, and I’m a fool for leaving it this long.
Anyway! What I really wanted to share about my Zero experience were the various beautiful locations found in and around Crossbell City, some of which you can see below (Chinese PC release screenshots). From a technical point of view there’s not all that much going on, especially by today’s standards – it’s all a bit low-poly with lots of “cheat” light effects and 2D sprite details - but the designs are so interesting and well done that it doesn’t matter in the slightest and it’s a real show of the obvious talent’s of Falcom’s art and design team.
Before I started I was more than a bit concerned about how visually interesting a game set largely within a single city be, but as the scenes below hopefully show there’s a real diversity in the various districts and streets here. Not only that but there’s a feeling that the city could really work and not everything’s there just for the sake of the plot or player convenience.
Oh and this photo down here? It was just too lovely to leave out!