Buriki One

Original Title
武力 ONE
Hyper Neo Geo 64
Official Website
Buriki One is the final of just seven games released for the Hyper Neo Geo 64 board and came out on the 21st of May 1999 at the relatively cheap price of 129,000 Yen (about £836/$1300USD at the minute), about four months after Fatal Fury: Wild Ambition. Like every other Hyper Neo Geo 64 game that’s not Fatal Fury it has no home port.
The game is styled as a relatively realistic fighting game, going so far as to list martial art styles on the character select screen rather than show fighter’s portraits first. There are eleven possible disciplines to choose from including karate, aikido, judo, various types of wrestling and boxing. Art of Fighting’s Ryo Sakazaki makes an appearance, although his fighting style is toned down from his fireball-throwing 2D appearances to be more in line with the other opponents. The final boss, Silber, fills out the final slot in the character roster although he needs to be unlocked first – apparently by completing the game with every other character first.
Special mention must be made to the unconventional control scheme – there are only two buttons, and these are used to move (or dash) the player forwards and backwards. The joystick is used exclusively to perform moves by pulling it in one of eight directions, many moves also have unique follow-up attacks if another direction is pushed shortly after. The “Second System” option on the character select screen will show some possible follow-up commands as on-screen prompts if turned on.
Just like the control scheme, the HUD is quite unlike anything else too. Instead of a life bar each character has an ECG-like monitor; it does roughly the same thing – green means healthy and flashing red means a KO is imminent – but unlike the majority of other fighting games players will recover fully if they can defend for long enough. There’s another bar at the bottom of the screen too – this represents power and it’s position represents the player’s current center of gravity. Being attacked reduces the defender’s power, although like health it will recover. Ring outs are possible but unlike Virtua Fighter they don’t end a match, instead they count towards the judge’s final decision should time run out.
The screenshots below are emulated and while they character models are correct (and the reason why I included these shots at all) pretty much everything else is wrong – there’s not even a floor! Unlike Samurai Spirits: Asura Zanmaden, Buriki One is literally unplayable on anything other than real hardware.