Koumajou Densetsu II: Strangers Requiem

Original Title
紅魔城伝説Ⅱ妖幻の鎮魂歌
Format
PC
Genre
Action
Developer
Frontier Aja
Official Website
Here
(Archived)
 
Much like the first game, Koumajou Densetsu II mixes Touhou characters with a distinctly Castlevania-like setting. Unlike the first game, the player no longer controls the Belmont influenced Reimu but instead takes charge of Alucard equivalent Sakuya.

The selection of subweapons and partner characters has been greatly expanded – the player now has two subweapons and five partners to choose from, however instead of all of them being available all the time the player must select three to take with them at the beginning of each of the game’s eight stages.

As before subweapons and partners consume souls that are collected from candlesticks and enemies, a new MP bar is used to limit the length of time Sakuya can fly and how often she can use special attacks. This MP bar refills automatically over time.

Upon completing one of the games three difficulties the player unlocks the “Omake” and “Phantasm” modes. Omake mode is a set of four short (and silly) dialogues between various members of the cast. This was possibly included to show off/fully utilise the fact that this time around the game uses professional seiyuu like Satomi Sato, Miyuki Sawashiro, Eri Kitamura and more.

Phantasm mode is much like extra mode in the previous game – this short scenario is set a few days after the end of the main game and uses remixed versions of the standard levels to create a challenging bonus trial.

An official soundtrack CD was released as well as an artbook and some other small pieces of merchandise.

A playable demo can be found here.
 
Packaging
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Screenshots
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