Cross Hermit

 
Original Title
超魔法大戰
Format
PC
Genre
RPG
Developer
Enterbrain
Official Website
Here (Japanese)
 
Cross Hermit was originally released in Japan in 2002; this traditional Chinese translation was published two years later by T-Time, who are well known in the region for obtaining licenses to both Japanese and Western PC games. As far as I have been able to research there was no sequel or console port, and this Chinese release remains the only translation around (official or otherwise).
 
Rather than taking the traditional grid-based strategy game route Cross Hermit takes place entirely in real time, with all movement and attacks decided by the player on the fly. To keep player frustration to a minimum four different AI defaults are available at all times, so should a character come under enemy attack they will not stand idly by until they die.
As is to be expected from the genre the game offers more stats than you can shake a stick at and a variety of ways to customise your team to your liking.
Dialogue takes place using the usual static artwork with dialogue box, and the Chinese release retains the original Japanese voiceovers.
 
In addition to the story mode the game also offers competitive multiplayer from the outset over both LAN and TCP/IP connections.
 
Packaging
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Screenshots
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